Struct ash::vk::PhysicalDeviceVulkan12Properties
source · #[repr(C)]pub struct PhysicalDeviceVulkan12Properties {Show 54 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub driver_id: DriverId,
pub driver_name: [c_char; 256],
pub driver_info: [c_char; 256],
pub conformance_version: ConformanceVersion,
pub denorm_behavior_independence: ShaderFloatControlsIndependence,
pub rounding_mode_independence: ShaderFloatControlsIndependence,
pub shader_signed_zero_inf_nan_preserve_float16: Bool32,
pub shader_signed_zero_inf_nan_preserve_float32: Bool32,
pub shader_signed_zero_inf_nan_preserve_float64: Bool32,
pub shader_denorm_preserve_float16: Bool32,
pub shader_denorm_preserve_float32: Bool32,
pub shader_denorm_preserve_float64: Bool32,
pub shader_denorm_flush_to_zero_float16: Bool32,
pub shader_denorm_flush_to_zero_float32: Bool32,
pub shader_denorm_flush_to_zero_float64: Bool32,
pub shader_rounding_mode_rte_float16: Bool32,
pub shader_rounding_mode_rte_float32: Bool32,
pub shader_rounding_mode_rte_float64: Bool32,
pub shader_rounding_mode_rtz_float16: Bool32,
pub shader_rounding_mode_rtz_float32: Bool32,
pub shader_rounding_mode_rtz_float64: Bool32,
pub max_update_after_bind_descriptors_in_all_pools: u32,
pub shader_uniform_buffer_array_non_uniform_indexing_native: Bool32,
pub shader_sampled_image_array_non_uniform_indexing_native: Bool32,
pub shader_storage_buffer_array_non_uniform_indexing_native: Bool32,
pub shader_storage_image_array_non_uniform_indexing_native: Bool32,
pub shader_input_attachment_array_non_uniform_indexing_native: Bool32,
pub robust_buffer_access_update_after_bind: Bool32,
pub quad_divergent_implicit_lod: Bool32,
pub max_per_stage_descriptor_update_after_bind_samplers: u32,
pub max_per_stage_descriptor_update_after_bind_uniform_buffers: u32,
pub max_per_stage_descriptor_update_after_bind_storage_buffers: u32,
pub max_per_stage_descriptor_update_after_bind_sampled_images: u32,
pub max_per_stage_descriptor_update_after_bind_storage_images: u32,
pub max_per_stage_descriptor_update_after_bind_input_attachments: u32,
pub max_per_stage_update_after_bind_resources: u32,
pub max_descriptor_set_update_after_bind_samplers: u32,
pub max_descriptor_set_update_after_bind_uniform_buffers: u32,
pub max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32,
pub max_descriptor_set_update_after_bind_storage_buffers: u32,
pub max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32,
pub max_descriptor_set_update_after_bind_sampled_images: u32,
pub max_descriptor_set_update_after_bind_storage_images: u32,
pub max_descriptor_set_update_after_bind_input_attachments: u32,
pub supported_depth_resolve_modes: ResolveModeFlags,
pub supported_stencil_resolve_modes: ResolveModeFlags,
pub independent_resolve_none: Bool32,
pub independent_resolve: Bool32,
pub filter_minmax_single_component_formats: Bool32,
pub filter_minmax_image_component_mapping: Bool32,
pub max_timeline_semaphore_value_difference: u64,
pub framebuffer_integer_color_sample_counts: SampleCountFlags,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§driver_id: DriverId
§driver_name: [c_char; 256]
§driver_info: [c_char; 256]
§conformance_version: ConformanceVersion
§denorm_behavior_independence: ShaderFloatControlsIndependence
§rounding_mode_independence: ShaderFloatControlsIndependence
§shader_signed_zero_inf_nan_preserve_float16: Bool32
§shader_signed_zero_inf_nan_preserve_float32: Bool32
§shader_signed_zero_inf_nan_preserve_float64: Bool32
§shader_denorm_preserve_float16: Bool32
§shader_denorm_preserve_float32: Bool32
§shader_denorm_preserve_float64: Bool32
§shader_denorm_flush_to_zero_float16: Bool32
§shader_denorm_flush_to_zero_float32: Bool32
§shader_denorm_flush_to_zero_float64: Bool32
§shader_rounding_mode_rte_float16: Bool32
§shader_rounding_mode_rte_float32: Bool32
§shader_rounding_mode_rte_float64: Bool32
§shader_rounding_mode_rtz_float16: Bool32
§shader_rounding_mode_rtz_float32: Bool32
§shader_rounding_mode_rtz_float64: Bool32
§max_update_after_bind_descriptors_in_all_pools: u32
§shader_uniform_buffer_array_non_uniform_indexing_native: Bool32
§shader_sampled_image_array_non_uniform_indexing_native: Bool32
§shader_storage_buffer_array_non_uniform_indexing_native: Bool32
§shader_storage_image_array_non_uniform_indexing_native: Bool32
§shader_input_attachment_array_non_uniform_indexing_native: Bool32
§robust_buffer_access_update_after_bind: Bool32
§quad_divergent_implicit_lod: Bool32
§max_per_stage_descriptor_update_after_bind_samplers: u32
§max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
§max_per_stage_descriptor_update_after_bind_storage_buffers: u32
§max_per_stage_descriptor_update_after_bind_sampled_images: u32
§max_per_stage_descriptor_update_after_bind_storage_images: u32
§max_per_stage_descriptor_update_after_bind_input_attachments: u32
§max_per_stage_update_after_bind_resources: u32
§max_descriptor_set_update_after_bind_samplers: u32
§max_descriptor_set_update_after_bind_uniform_buffers: u32
§max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
§max_descriptor_set_update_after_bind_storage_buffers: u32
§max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
§max_descriptor_set_update_after_bind_sampled_images: u32
§max_descriptor_set_update_after_bind_storage_images: u32
§max_descriptor_set_update_after_bind_input_attachments: u32
§supported_depth_resolve_modes: ResolveModeFlags
§supported_stencil_resolve_modes: ResolveModeFlags
§independent_resolve_none: Bool32
§independent_resolve: Bool32
§filter_minmax_single_component_formats: Bool32
§filter_minmax_image_component_mapping: Bool32
§max_timeline_semaphore_value_difference: u64
§framebuffer_integer_color_sample_counts: SampleCountFlags
Implementations§
source§impl PhysicalDeviceVulkan12Properties
impl PhysicalDeviceVulkan12Properties
pub fn builder<'a>() -> PhysicalDeviceVulkan12PropertiesBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceVulkan12Properties
impl Clone for PhysicalDeviceVulkan12Properties
source§fn clone(&self) -> PhysicalDeviceVulkan12Properties
fn clone(&self) -> PhysicalDeviceVulkan12Properties
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more