Struct glfw::ffi::GLFWgamepadstate
source · #[repr(C)]pub struct GLFWgamepadstate {
pub buttons: [c_uchar; 15],
pub axes: [c_float; 6],
}Fields§
§axes: [c_float; 6]Trait Implementations§
source§impl From<GLFWgamepadstate> for GamepadState
impl From<GLFWgamepadstate> for GamepadState
source§fn from(state: GLFWgamepadstate) -> Self
fn from(state: GLFWgamepadstate) -> Self
Converts to this type from the input type.