pub struct Joystick {
pub id: JoystickId,
pub glfw: Glfw,
}Expand description
A joystick handle.
Fields§
§id: JoystickId§glfw: GlfwImplementations§
source§impl Joystick
impl Joystick
sourcepub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Wrapper for glfwJoystickPresent.
Wrapper for glfwGetJoystickButtons.
sourcepub fn get_hats(&self) -> Vec<JoystickHats>
pub fn get_hats(&self) -> Vec<JoystickHats>
Wrapper for glfwGetJoystickHats.
sourcepub fn is_gamepad(&self) -> bool
pub fn is_gamepad(&self) -> bool
Wrapper for glfwJoystickIsGamepad.
sourcepub fn get_gamepad_name(&self) -> Option<String>
pub fn get_gamepad_name(&self) -> Option<String>
Wrapper for glfwGetGamepadName.
sourcepub fn get_gamepad_state(&self) -> Option<GamepadState>
pub fn get_gamepad_state(&self) -> Option<GamepadState>
Wrapper for glfwGetGamepadState.