#[repr(C)]
pub struct GraphicsPipelineCreateInfo {Show 19 fields
pub sType: StructureType,
pub pNext: *const c_void,
pub flags: PipelineCreateFlags,
pub stageCount: u32,
pub pStages: *const PipelineShaderStageCreateInfo,
pub pVertexInputState: *const PipelineVertexInputStateCreateInfo,
pub pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo,
pub pTessellationState: *const PipelineTessellationStateCreateInfo,
pub pViewportState: *const PipelineViewportStateCreateInfo,
pub pRasterizationState: *const PipelineRasterizationStateCreateInfo,
pub pMultisampleState: *const PipelineMultisampleStateCreateInfo,
pub pDepthStencilState: *const PipelineDepthStencilStateCreateInfo,
pub pColorBlendState: *const PipelineColorBlendStateCreateInfo,
pub pDynamicState: *const PipelineDynamicStateCreateInfo,
pub layout: PipelineLayout,
pub renderPass: RenderPass,
pub subpass: u32,
pub basePipelineHandle: Pipeline,
pub basePipelineIndex: i32,
}
§basePipelineHandle: Pipeline
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.