Trait draw2d::graphics::ext::Texture2dFactory [−][src]
pub trait Texture2dFactory {
fn create_empty_2d_texture(
&self,
name: impl Into<String>,
width: u32,
height: u32,
mip_levels: u32
) -> Result<TextureImage>;
}Expand description
Types which implement this trait can easily construct new texture images which represent 2d rgba textures.
Required methods
fn create_empty_2d_texture(
&self,
name: impl Into<String>,
width: u32,
height: u32,
mip_levels: u32
) -> Result<TextureImage>
fn create_empty_2d_texture(
&self,
name: impl Into<String>,
width: u32,
height: u32,
mip_levels: u32
) -> Result<TextureImage>
Create a new 2d texture image and view.