Struct vk_sys::PhysicalDeviceFeatures[][src]

#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robustBufferAccess: Bool32, pub fullDrawIndexUint32: Bool32, pub imageCubeArray: Bool32, pub independentBlend: Bool32, pub geometryShader: Bool32, pub tessellationShader: Bool32, pub sampleRateShading: Bool32, pub dualSrcBlend: Bool32, pub logicOp: Bool32, pub multiDrawIndirect: Bool32, pub drawIndirectFirstInstance: Bool32, pub depthClamp: Bool32, pub depthBiasClamp: Bool32, pub fillModeNonSolid: Bool32, pub depthBounds: Bool32, pub wideLines: Bool32, pub largePoints: Bool32, pub alphaToOne: Bool32, pub multiViewport: Bool32, pub samplerAnisotropy: Bool32, pub textureCompressionETC2: Bool32, pub textureCompressionASTC_LDR: Bool32, pub textureCompressionBC: Bool32, pub occlusionQueryPrecise: Bool32, pub pipelineStatisticsQuery: Bool32, pub vertexPipelineStoresAndAtomics: Bool32, pub fragmentStoresAndAtomics: Bool32, pub shaderTessellationAndGeometryPointSize: Bool32, pub shaderImageGatherExtended: Bool32, pub shaderStorageImageExtendedFormats: Bool32, pub shaderStorageImageMultisample: Bool32, pub shaderStorageImageReadWithoutFormat: Bool32, pub shaderStorageImageWriteWithoutFormat: Bool32, pub shaderUniformBufferArrayDynamicIndexing: Bool32, pub shaderSampledImageArrayDynamicIndexing: Bool32, pub shaderStorageBufferArrayDynamicIndexing: Bool32, pub shaderStorageImageArrayDynamicIndexing: Bool32, pub shaderClipDistance: Bool32, pub shaderCullDistance: Bool32, pub shaderf3264: Bool32, pub shaderInt64: Bool32, pub shaderInt16: Bool32, pub shaderResourceResidency: Bool32, pub shaderResourceMinLod: Bool32, pub sparseBinding: Bool32, pub sparseResidencyBuffer: Bool32, pub sparseResidencyImage2D: Bool32, pub sparseResidencyImage3D: Bool32, pub sparseResidency2Samples: Bool32, pub sparseResidency4Samples: Bool32, pub sparseResidency8Samples: Bool32, pub sparseResidency16Samples: Bool32, pub sparseResidencyAliased: Bool32, pub variableMultisampleRate: Bool32, pub inheritedQueries: Bool32,
}

Fields

robustBufferAccess: Bool32fullDrawIndexUint32: Bool32imageCubeArray: Bool32independentBlend: Bool32geometryShader: Bool32tessellationShader: Bool32sampleRateShading: Bool32dualSrcBlend: Bool32logicOp: Bool32multiDrawIndirect: Bool32drawIndirectFirstInstance: Bool32depthClamp: Bool32depthBiasClamp: Bool32fillModeNonSolid: Bool32depthBounds: Bool32wideLines: Bool32largePoints: Bool32alphaToOne: Bool32multiViewport: Bool32samplerAnisotropy: Bool32textureCompressionETC2: Bool32textureCompressionASTC_LDR: Bool32textureCompressionBC: Bool32occlusionQueryPrecise: Bool32pipelineStatisticsQuery: Bool32vertexPipelineStoresAndAtomics: Bool32fragmentStoresAndAtomics: Bool32shaderTessellationAndGeometryPointSize: Bool32shaderImageGatherExtended: Bool32shaderStorageImageExtendedFormats: Bool32shaderStorageImageMultisample: Bool32shaderStorageImageReadWithoutFormat: Bool32shaderStorageImageWriteWithoutFormat: Bool32shaderUniformBufferArrayDynamicIndexing: Bool32shaderSampledImageArrayDynamicIndexing: Bool32shaderStorageBufferArrayDynamicIndexing: Bool32shaderStorageImageArrayDynamicIndexing: Bool32shaderClipDistance: Bool32shaderCullDistance: Bool32shaderf3264: Bool32shaderInt64: Bool32shaderInt16: Bool32shaderResourceResidency: Bool32shaderResourceMinLod: Bool32sparseBinding: Bool32sparseResidencyBuffer: Bool32sparseResidencyImage2D: Bool32sparseResidencyImage3D: Bool32sparseResidency2Samples: Bool32sparseResidency4Samples: Bool32sparseResidency8Samples: Bool32sparseResidency16Samples: Bool32sparseResidencyAliased: Bool32variableMultisampleRate: Bool32inheritedQueries: Bool32

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.