Type Definition nalgebra::geometry::Rotation2[][src]

pub type Rotation2<N> = Rotation<N, U2>;
Expand description

A 2-dimensional rotation matrix.

Because this is an alias, not all its methods are listed here. See the Rotation type too.

Implementations

Spherical linear interpolation between two rotation matrices.

Examples:


let rot1 = Rotation2::new(std::f32::consts::FRAC_PI_4);
let rot2 = Rotation2::new(-std::f32::consts::PI);

let rot = rot1.slerp(&rot2, 1.0 / 3.0);

assert_relative_eq!(rot.angle(), std::f32::consts::FRAC_PI_2);

Builds a 2 dimensional rotation matrix from an angle in radian.

Example

let rot = Rotation2::new(f32::consts::FRAC_PI_2);

assert_relative_eq!(rot * Point2::new(3.0, 4.0), Point2::new(-4.0, 3.0));

Builds a 2 dimensional rotation matrix from an angle in radian wrapped in a 1-dimensional vector.

This is generally used in the context of generic programming. Using the ::new(angle) method instead is more common.

Builds a rotation from a basis assumed to be orthonormal.

In order to get a valid unit-quaternion, the input must be an orthonormal basis, i.e., all vectors are normalized, and the are all orthogonal to each other. These invariants are not checked by this method.

Builds a rotation matrix by extracting the rotation part of the given transformation m.

This is an iterative method. See .from_matrix_eps to provide mover convergence parameters and starting solution. This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.

Builds a rotation matrix by extracting the rotation part of the given transformation m.

This implements “A Robust Method to Extract the Rotational Part of Deformations” by Müller et al.

Parameters

  • m: the matrix from which the rotational part is to be extracted.
  • eps: the angular errors tolerated between the current rotation and the optimal one.
  • max_iter: the maximum number of iterations. Loops indefinitely until convergence if set to 0.
  • guess: an estimate of the solution. Convergence will be significantly faster if an initial solution close to the actual solution is provided. Can be set to Rotation2::identity() if no other guesses come to mind.

The rotation matrix required to align a and b but with its angle.

This is the rotation R such that (R * a).angle(b) == 0 && (R * a).dot(b).is_positive().

Example

let a = Vector2::new(1.0, 2.0);
let b = Vector2::new(2.0, 1.0);
let rot = Rotation2::rotation_between(&a, &b);
assert_relative_eq!(rot * a, b);
assert_relative_eq!(rot.inverse() * b, a);

The smallest rotation needed to make a and b collinear and point toward the same direction, raised to the power s.

Example

let a = Vector2::new(1.0, 2.0);
let b = Vector2::new(2.0, 1.0);
let rot2 = Rotation2::scaled_rotation_between(&a, &b, 0.2);
let rot5 = Rotation2::scaled_rotation_between(&a, &b, 0.5);
assert_relative_eq!(rot2 * rot2 * rot2 * rot2 * rot2 * a, b, epsilon = 1.0e-6);
assert_relative_eq!(rot5 * rot5 * a, b, epsilon = 1.0e-6);

The rotation matrix needed to make self and other coincide.

The result is such that: self.rotation_to(other) * self == other.

Example

let rot1 = Rotation2::new(0.1);
let rot2 = Rotation2::new(1.7);
let rot_to = rot1.rotation_to(&rot2);

assert_relative_eq!(rot_to * rot1, rot2);
assert_relative_eq!(rot_to.inverse() * rot2, rot1);

Ensure this rotation is an orthonormal rotation matrix. This is useful when repeated computations might cause the matrix from progressively not being orthonormal anymore.

Raise the quaternion to a given floating power, i.e., returns the rotation with the angle of self multiplied by n.

Example

let rot = Rotation2::new(0.78);
let pow = rot.powf(2.0);
assert_relative_eq!(pow.angle(), 2.0 * 0.78);

The rotation angle.

Example

let rot = Rotation2::new(1.78);
assert_relative_eq!(rot.angle(), 1.78);

The rotation angle needed to make self and other coincide.

Example

let rot1 = Rotation2::new(0.1);
let rot2 = Rotation2::new(1.7);
assert_relative_eq!(rot1.angle_to(&rot2), 1.6);

The rotation angle returned as a 1-dimensional vector.

This is generally used in the context of generic programming. Using the .angle() method instead is more common.

Trait Implementations

Performs the conversion.

The inclusion map: converts self to the equivalent element of its superset.

Checks if element is actually part of the subset Self (and can be converted to it).

Use with care! Same as self.to_superset but without any property checks. Always succeeds.

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more