Trait nalgebra::geometry::AbstractRotation [−][src]
pub trait AbstractRotation<N: Scalar, D: DimName>: PartialEq + ClosedMul + Clone { fn identity() -> Self; fn inverse(&self) -> Self; fn inverse_mut(&mut self); fn transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D>
where
DefaultAllocator: Allocator<N, D>; fn transform_point(&self, p: &Point<N, D>) -> Point<N, D>
where
DefaultAllocator: Allocator<N, D>; fn inverse_transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D>
where
DefaultAllocator: Allocator<N, D>; fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D>
where
DefaultAllocator: Allocator<N, D>; fn inverse_transform_unit_vector(
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>>
where
DefaultAllocator: Allocator<N, D>, { ... } }
Expand description
Trait implemented by rotations that can be used inside of an Isometry
or Similarity
.
Required methods
fn inverse_mut(&mut self)
fn inverse_mut(&mut self)
Change self
to its inverse.
fn transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
fn transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
Apply the rotation to the given vector.
fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
Apply the rotation to the given point.
fn inverse_transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
fn inverse_transform_vector(&self, v: &VectorN<N, D>) -> VectorN<N, D> where
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given vector.
fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given point.
Provided methods
fn inverse_transform_unit_vector(
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
fn inverse_transform_unit_vector(
&self,
v: &Unit<VectorN<N, D>>
) -> Unit<VectorN<N, D>> where
DefaultAllocator: Allocator<N, D>,
Apply the inverse rotation to the given unit vector.